Struct chess_computer::chess_board::ChessBoard
source · pub struct ChessBoard {
board: [[Option<Box<dyn Piece>>; 8]; 8],
active_color: Option<PieceColor>,
past_moves: Vec<Move>,
move_number: i32,
castling_rights: CastlingRights,
winner: Option<PieceColor>,
game_end_status: Option<GameEndStatus>,
}Fields§
§board: [[Option<Box<dyn Piece>>; 8]; 8]§active_color: Option<PieceColor>§past_moves: Vec<Move>§move_number: i32§castling_rights: CastlingRights§winner: Option<PieceColor>§game_end_status: Option<GameEndStatus>Implementations§
source§impl ChessBoard
impl ChessBoard
fn empty_board() -> Self
fn from_fen( fen: &Fen, create_event: &mut EventWriter<'_, PieceCreateEvent> ) -> Self
pub fn active_color(&self) -> &Option<PieceColor>
pub fn past_moves(&self) -> &Vec<Move>
pub fn move_number(&self) -> &i32
pub fn game_end_status(&self) -> &Option<GameEndStatus>
pub fn winner(&self) -> &Option<PieceColor>
pub fn valid_move( &self, piece_move: &Move, active_color: &Option<PieceColor>, check_for_check: &bool ) -> bool
pub fn get_valid_moves( &self, active_color: &Option<PieceColor>, check_for_check: &bool ) -> Vec<Move>
fn add_piece( &mut self, piece_color: PieceColor, piece_type: PieceType, position: BoardPosition, create_event: &mut EventWriter<'_, PieceCreateEvent> )
fn move_piece(&mut self, from: &BoardPosition, to: &BoardPosition)
pub fn get_piece_type(&self, position: &BoardPosition) -> Option<PieceType>
fn get_piece_color(&self, position: &BoardPosition) -> Option<PieceColor>
fn in_check(&self, color: &PieceColor) -> bool
fn no_piece_between_squares( &self, start: &BoardPosition, end: &BoardPosition ) -> bool
Trait Implementations§
source§impl Clone for ChessBoard
impl Clone for ChessBoard
source§fn clone(&self) -> ChessBoard
fn clone(&self) -> ChessBoard
Returns a copy of the value. Read more
1.0.0 · source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read moresource§impl Default for ChessBoard
impl Default for ChessBoard
impl Resource for ChessBoardwhere Self: Send + Sync + 'static,
Auto Trait Implementations§
impl !RefUnwindSafe for ChessBoard
impl Send for ChessBoard
impl Sync for ChessBoard
impl Unpin for ChessBoard
impl !UnwindSafe for ChessBoard
Blanket Implementations§
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impl<T> BorrowMut<T> for Twhere T: ?Sized,
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Mutably borrows from an owned value. Read more
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T: Any,
impl<T> Downcast for Twhere T: Any,
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Convert
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Convert
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impl<S> FromSample<S> for S
fn from_sample_(s: S) -> S
§impl<T> FromWorld for Twhere
T: Default,
impl<T> FromWorld for Twhere T: Default,
§fn from_world(_world: &mut World) -> T
fn from_world(_world: &mut World) -> T
Creates
Self using data from the given [World]