Enum chess_computer::chess_board::PieceType
source · pub enum PieceType {
King,
Queen,
Bishop,
Knight,
Rook,
Pawn,
}Variants§
Trait Implementations§
source§impl IntoEnumIterator for PieceType
impl IntoEnumIterator for PieceType
type Iterator = PieceTypeIter
fn iter() -> PieceTypeIter ⓘ
source§impl PartialEq<PieceType> for PieceType
impl PartialEq<PieceType> for PieceType
impl Copy for PieceType
impl Eq for PieceType
impl StructuralEq for PieceType
impl StructuralPartialEq for PieceType
Auto Trait Implementations§
impl RefUnwindSafe for PieceType
impl Send for PieceType
impl Sync for PieceType
impl Unpin for PieceType
impl UnwindSafe for PieceType
Blanket Implementations§
§impl<T, U> AsBindGroupShaderType<U> for Twhere
U: ShaderType,
&'a T: for<'a> Into<U>,
impl<T, U> AsBindGroupShaderType<U> for Twhere U: ShaderType, &'a T: for<'a> Into<U>,
§fn as_bind_group_shader_type(&self, _images: &RenderAssets<Image>) -> U
fn as_bind_group_shader_type(&self, _images: &RenderAssets<Image>) -> U
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§impl<T> Downcast for Twhere
T: Any,
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K: Borrow<Q> + ?Sized,
impl<Q, K> Equivalent<K> for Qwhere Q: Eq + ?Sized, K: Borrow<Q> + ?Sized,
§fn equivalent(&self, key: &K) -> bool
fn equivalent(&self, key: &K) -> bool
Checks if this value is equivalent to the given key. Read more
§impl<Q, K> Equivalent<K> for Qwhere
Q: Eq + ?Sized,
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impl<Q, K> Equivalent<K> for Qwhere Q: Eq + ?Sized, K: Borrow<Q> + ?Sized,
§fn equivalent(&self, key: &K) -> bool
fn equivalent(&self, key: &K) -> bool
Compare self to
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Q: Eq + ?Sized,
K: Borrow<Q> + ?Sized,
impl<Q, K> Equivalent<K> for Qwhere Q: Eq + ?Sized, K: Borrow<Q> + ?Sized,
source§fn equivalent(&self, key: &K) -> bool
fn equivalent(&self, key: &K) -> bool
Compare self to
key and return true if they are equal.