Function chess_computer::ui::ui_system
source · fn ui_system(
contexts: EguiContexts<'_, '_>,
setup_event: EventWriter<'_, ResetBoardEvent>,
board: Res<'_, ChessBoard>
)fn ui_system(
contexts: EguiContexts<'_, '_>,
setup_event: EventWriter<'_, ResetBoardEvent>,
board: Res<'_, ChessBoard>
)