Struct chess_computer::ui::board::square::SquareBundle
source · pub(super) struct SquareBundle {
_p: Square,
position: BoardPosition,
color: SquareColor,
sprite: SpriteBundle,
}Fields§
§_p: Square§position: BoardPosition§color: SquareColor§sprite: SpriteBundleImplementations§
source§impl SquareBundle
impl SquareBundle
pub(super) fn new( position: BoardPosition, size: f32, color: PieceColor, properties: &Res<'_, BoardProperties> ) -> Self
Trait Implementations§
impl Bundle for SquareBundle
impl DynamicBundle for SquareBundle
Auto Trait Implementations§
impl RefUnwindSafe for SquareBundle
impl Send for SquareBundle
impl Sync for SquareBundle
impl Unpin for SquareBundle
impl UnwindSafe for SquareBundle
Blanket Implementations§
§impl<T, U> AsBindGroupShaderType<U> for Twhere
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impl<T, U> AsBindGroupShaderType<U> for Twhere U: ShaderType, &'a T: for<'a> Into<U>,
§fn as_bind_group_shader_type(&self, _images: &RenderAssets<Image>) -> U
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T: ?Sized,
impl<T> BorrowMut<T> for Twhere T: ?Sized,
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